Audio game with surround sounds: a preliminary experience with blind and sighted persons

Authors

  • Fernando Bermejo Centro de Investigación y Transferencia en Acústica (CINTRA), UTN-FRC, Unidad Asociada de CONICET, Córdoba, Argentina. Facultad de Psicología, Universidad Nacional de Córdoba, Córdoba, Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas (CONICET), Argentina.
  • Lucas Guillermo Gilberto Centro de Investigación y Transferencia en Acústica (CINTRA), UTN-FRC, Unidad Asociada de CONICET, Córdoba, Argentina. Universidad Tecnológica Nacional, Facultad Regional Córdoba (UTN-FRC), Córdoba, Argentina.
  • Valentín Lunati Centro de Investigación y Transferencia en Acústica (CINTRA), UTN-FRC, Unidad Asociada de CONICET, Córdoba, Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas (CONICET), Argentina.
  • Claudia Arias Centro de Investigación y Transferencia en Acústica (CINTRA), UTN-FRC, Unidad Asociada de CONICET, Córdoba, Argentina. Facultad de Psicología, Universidad Nacional de Córdoba, Córdoba, Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas (CONICET), Argentina.

Keywords:

Acoustic stimulation, auditory spatial processing, blindness, computer games, user-computer interface

Abstract

Audio games are electronic games that use auditory cues instead of the typical visual interfaces

of video games. Evidence indicates that blind people can improve their orientation and mobil-

ity skills due to training with these games. In spite of this, access to such technology is limited

because there are few systems with these features in the market of computer games. In this

work, we intended to advance in computer game design for blind and low vision people. A

series of modifications to an existing audio game (AudioDoom) were conducted to provide to

adult users a realistic and entertaining virtual platform to play and train orientation skills. We

sought to increase the immersive and interactive properties of the game by adding surround sounds and changing the story and the game controller. We evaluated the new design through the performance of blind and sighted participants in different sound environments. The results showed that participants were able to structure the virtual spaces provided by the game. All of them achieved a low level of errors. The sound environments were adequate to generate realistic virtual spaces. Moreover, blind participants showed better performance than sighted ones in time duration tests. This supports the hypothesis about the development of non-visual skills generated by the increased use of other senses.

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Published

2024-08-19

How to Cite

1.
Bermejo F, Gilberto LG, Lunati V, Arias C. Audio game with surround sounds: a preliminary experience with blind and sighted persons. InDiscap [Internet]. 2024 Aug. 19 [cited 2024 Nov. 22];5(2):71-80. Available from: http://dsm.inr.gob.mx/indiscap/index.php/INDISCAP/article/view/348

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Original articles

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